By Harsimar Kang, Contributing Author

Image source: Mightier
In a time when parents worry about increasing child screen time, do you ever wonder if this screen addiction could be utilized for good? That’s the model behind one video-game based app called Mightier, designed to assist children with emotional regulation. The application was originally developed a decade prior through partnership with Harvard Medical School and Boston Children’s Hospital as a medium through which children could practice skills to identify emotions and decrease their anxiety. Several NIH-funded studies later, the evidence-backed Mightier was born. This is an opportunity outside of therapy to practice ways to reduce outbursts and oppositional behavior from kids.
The gameplay works though biofeedback, which is a mind-body technique designed to control bodily functions, such as one’s heart rate, breathing patterns, and muscle responses. During biofeedback, people are typically connected to electrical pads that allow them to view information about the body and then respond to change their bodily response. Giving a more specific example using Mightier, kids wear a heart rate monitor on their arm while playing. Once the app senses that the player’s heart rate is beginning to increase, the screen flashes red, and the game interestingly becomes harder instead of easier. This forces a kid to rely on methods they have learned to calm themselves and thus, their heart rates, down so that gameplay returns back to normal.

Image source: Mightier
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